|--Posted by Riposte101
@ 13:16 PST
The following will hopefully clear up some of the commonly held
misconceptions regarding this weapon.
I think that the best way to handle this would be to compare this
weapon against the other weapons available in MechAssault.
Firstly, dual PPCs (level 3) share the crown alongside the Lava
Cannon and the 4x Autocannon (level 3) as the weapons that generate
the most heat per shot in the game. Add on the fact that while charging
PPCs your heat dissipation is halved and now you will understand
that PPCs are by far hottest running weapons in the game. By comparison
dual Gauss Rifles generate just a little over half the heat of the
dual PPCs and you never halve your heat dissipation because of the
need to charge!
Another disadvantage is that when you pick up a missile upgrade
or a ballistic upgrade while holding the charge for your PPCs, you
shoot your newly upgraded weapons be they 4x Javs or 2x Machineguns
or what have you, wasting heat and time because you have to recharge
the PPCs in order to shoot them again.
Average Damage Per Second (Level 3)
Warhammer x2: 900
Machine Gun x4: 486
Lava Gun: 450
Warhammer x1: 450
PPC x2: 400
Pulse Laser x4: 397
Gauss Rifle x2: 375
Secondly, as you can clearly make out on this handy chart provided
by Shadow Panther even the single Warhammer out damages the pair
of PPCs and the Warhammer produces less than half the heat. The
dual Gauss Rifles do slightly less damage with a little over half
the heat and now you throw in the 12% knockdown ability… Need I
Thirdly, the PPC’s are easily one of the most counterable weapons
in the game. Target Jamming completely nullifies this weapon unless
you are very close to your opponent. Target Jamming is even more
effective against PPCs than AMS is for missiles (with missiles there
is splash damage.) If a Ragnarok or an Ymir is hosting (read no
lag) it is impossible to damage them with PPCs because the shield
recharges before the PPCs recycle. If you are in a Madcat your best
hope to solo a hosting Ragnarok or Ymir is to use your Javs or dual
machine guns or better yet your one machinegun or one crossbow missile
in an Uziel; both are losing propositions.
Fourthly, this is as much of a detriment as it is a benefit against
a good opponent. When you miss in close with level three PPCs they
will often circle around and attempt to strike the opponent again.
This is the good part of it. The bad is that if your opponent is
hosting they can move in close and use this tracking ability against
you so that when the dual PPCs circle they will hit the shooter
instead. In a light mech, while hosting I can pull this feat off
50% of the time. It is always comical to see Madcat pilots killing
themselves with their own level 3 PPCs.
Fifthly, PPCs are slow. By slow I mean slow in the sense of the
projectile speed. On maps with obstacles and terrain cover this
Lastly, when a mech is out of radar range it is very hard to discern
their location, except when they are holding GLOWING PPC charges.
This gives away the mech's position, which is very important because
the long-range weapons in the game extend slightly beyond radar
range. So a pilot can target and hit mechs painted by PPCs with
Gauss rifles without the opponent even seeing them.
Overall: I really don’t understand why PPCs are so despised by everybody.
PPCs are a very necessary component to the game and a weapon that
is very well balanced. The advantages are that they are very easy
to use and thus geared towards inexperienced pilots. They are an
introductory weapon because a pilot does not have to worry about
switching weapons to do the maximum amount of damage at any given
time. A Madcat can be almost as effective using just PPCs
as they are with a combination of Javelins, PPCs and Machineguns.
For the Uziel a player can learn to move a faster medium mech with
jump jets without having to concentrate on also switching weapons.
Both of these mechs are very well designed in my opinion. I personally
would not use a PPC throwing mech because of said disadvantages
inherent with the design of the weapon, but I would also not change
a thing about them.